2010-04-20
So heres the final pyramid -pic.. + a new task. we had to go draw movement outside.. so of course we went to a lake.. drew some birds and shit..
and the painting task was obviously use the sketches and reference and paint "movement"..
Drawing movement is actually super hard! All the sketches ended up as still pictures of motion life. At least in painting its a bit easier..
Acrylics.
2-3 days on the pyramid pic
about 3 hours on the bird pic i think..
No ref.
2010-04-18
Damn.. i think im having an artist block again.. :(
I had some real trouble with this one.. at first i was very inspired from a tiny (about 100x60 pixels) pic from the screenshots i took from our UDK level.. but very quickly i had no idea how to advance.. no idea about the details, the perspective or anything.
It took me 2 days (whole weekend) to paint this little by little.. Playing ff13, browsing the web and watching anime in between.. I wanted to add a little spaceman in the front.. but i was so frustrated and demotivated at the end that i decided that the pic was done without him.
The idea was to create a huge, gigantic white ship approaching the spaceman.. and the pic would be taken with a very long tele lens to create a very two dimensional feeling.
PS
Wacom
a quick blockout in 3dsmax
2 days
I had some real trouble with this one.. at first i was very inspired from a tiny (about 100x60 pixels) pic from the screenshots i took from our UDK level.. but very quickly i had no idea how to advance.. no idea about the details, the perspective or anything.
It took me 2 days (whole weekend) to paint this little by little.. Playing ff13, browsing the web and watching anime in between.. I wanted to add a little spaceman in the front.. but i was so frustrated and demotivated at the end that i decided that the pic was done without him.
The idea was to create a huge, gigantic white ship approaching the spaceman.. and the pic would be taken with a very long tele lens to create a very two dimensional feeling.
PS
Wacom
a quick blockout in 3dsmax
2 days
2010-04-16
2010-04-14
2010-04-13
2010-04-09
Heres the pretty much final UDK level task i did at school with a fellow team mate.
More info here: http://dekus.deviantart.com/art/UDK-Hangar-level-p1-160132987
PS, these are all real time rendered with Unreal engine 3
I'll probably put some 3dsmax shots later here..
PPS
Damn.. Blogspot compressed the pics to Super small.. :( check the DeviantArt page for bigger pics..
2010-04-05
Geometry is in pretty much final stage.. Now i can start on uw mapping stuff and painting some textures.. when that is all done, ill import all pieces separately in UDK and start on re-building the whole level again + adding UDK's own decals and static meshes to help out my blockout..
3dsmax
96k polys (most items are just duplicated around..)
3-4 days.. i dont remember..
3dsmax
96k polys (most items are just duplicated around..)
3-4 days.. i dont remember..
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