![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2p8Ed6iOFFNr9LxUGZfxKhzaDbv-zIj9gyCjlhfhSmVK_xxGRwYgRgBkibX_pWv9PFcKqMoDgL0sgA591KWK96oe1wQsqkgGWmcpSuNQGsPlfe9IjKXmA9IllXEyHUIbfxxBJsAMkouk/s320/Render4_forweb.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLjHaDx07P1j2rDJn6dzH_qhvVBem1vJzOEFgoqafsxIGEtOshplYklmT-4lCk5ZTrJOavuVinTUTJqBFSnXYwjtlawj2is_kLPafzSp3PKsdyZg2GQBp9ZTzsNJvDvZ63zZhbKTWOqHA/s320/Render5_forweb.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-JKt2sX-HflkkLbJg2YcsjAlkRZokrcm5udWe2ItiTowTpdHyGh0BJbqqX-ZUTVMYH-k2OjwuwlfkKb3LW77iz-SVsGrJpwbiFit82xV5csfmSyFm2m18PPIXG4N-NgMwh-r9MpGJrOo/s320/Render6_forweb.jpg)
3DsMax
Photoshop
MentalRay
Studio HDRI based lighting
MR Sky portals for main light and rimlight
Took me about a month to do
About 700 000 polys when objects have 1 turbosmooth iterations (in Viewport) - rendering with 2 or 3 iterations.
Inspired by Guilty Gear game.
No comments:
Post a Comment