Heres the final model so far.. Zbrush is NOT an intuitive program to use... ive had many head aching problems with it.. all tools are named weirdly and most of the time i have no idea what to press in order for it to do what i want..
For example a 2d (actually 2.5d) picture is called a Document... and a 3d model is not a file or anything.... its a TOOL! WTF? you make TOOLS! I want to USE tools... not MAKE them! :D
Rendering a picture is an art of its own.. although theres a option window for moving and controlling the lighting.. its not working.... simply wont do a thing.... and if you want to render a 1600x1200 pixels big picture out.... it will give you a 600 pixels wide one!! Wow... what a great feature.. (cough cough...)
Well... theres always good parts about anything... at least the sculpting is nice and relatively fun.. but seriously.. to search for hours on how to make a Super simple thing that you want is Not fun..

Oh well.... this all only means that i need to watch MORE tutorial videos... 50 more hours of non stop tutorials... :(


finally fixed the UV's and got it into Zbrush.. Still trying to learn the workflow of the software..


Heres a little update on the head im practicing on...
i think its now ready to be thrown into ZBrush.... or is it?


started on a new project.. gona zbrush it.. done in about 6 hours.


The current situation... Still got a shitload of stuff to model and fix.. but i hope you like it!


Here's the final image for our next task where we need to make a tutorial!
I decided to pair up with one of my 3d team mate and make a tutorial about simple speakers and how to render 'em.
He modeled and i did the visualizing part.

3d max.
mental ray.
hrd map.


Heres a recent shot on my alfa romeo..


I made a turntable animation of the alfa romeo concept WIP


Wireframes and a extra shot from the front.



Studio HDRI based lighting
MR Sky portals for main light and rimlight
Took me about a month to do
About 700 000 polys when objects have 1 turbosmooth iterations (in Viewport) - rendering with 2 or 3 iterations.

Inspired by Guilty Gear game.


Its finally (almost) done!
Heres a sneak peak of ONE of the final renders ive made.. im in the middle of photoshopping stage of the project so what you see here is not the final render!


render for today... steady progress.. im getting the hang of creating holes!


Heres a little update. Started working on the body...


Work in progress...
Still got a whole lot of details to add... and i havent even started to work on the main body yet!!
Surprisingly (Not surprisingly) adding an AO pass in photoshop makes the picture a lot better :) (the last two pics)