2013-04-25
2013-04-21
2013-04-14
Here's one for this weeks Sunday.
The army has build an autonomous jet fighter inspired by minor legendary pokemon Latios. :D
Saw this exact image in my head last night at 03 AM - took my phone and sketched a quick scribble.
Photoshop CS6
Wacom Intuos 4
4 hours
Hand-painted with 2 brushes.
Some reference pics for Latios and some jet fighters.
Streamed entire process on my UST channel.
2013-03-31
2013-03-23
2013-03-15
2013-03-14
2013-03-06
So I thought I'd do some cliché fantasy item for my 2nd thesis presentation at school and show people the Photoshop 3D painting tool workflow at the same time.
I recorded whole process on video. The whole thing took me about 3 hours and 30 minutes to finish. (Would have been a LOT faster if I didn't have to struggle on every step due to lack of experience).
Video coming next week after the presentation!
Here are some screenshots and the steps though..
- Concept in Alchemy
- Painting in Photoshop
- Low-poly modeling in Blender
- Unwrapping in Blender
- Voxelizing in 3D Coat
- Sculpting in 3D Coat
- Grabbing normals and ambient occlusion from xNormals (It did the best job out of these three)
- Texture painting in Photoshop
- Trying to enhance the texture in dDo (it looked good enough with the default maps already so I just used it as a realtime renderer)
- Quick render in Blender Render (Funny how the viewport GLSL view looked much better than the render)
2013-03-01
Testing out 3D Coat voxel sculpting..
Pretty neat. Although I had a bug or something where I sculpted all the details for 40 minutes or so after the initial base sculpt, then I pressed Ctrl-Z and it got rid of all the details. I loaded last save but it was exact same as current one. So I had to re-do everything. :/
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