Geometry is in pretty much final stage.. Now i can start on uw mapping stuff and painting some textures.. when that is all done, ill import all pieces separately in UDK and start on re-building the whole level again + adding UDK's own decals and static meshes to help out my blockout..
3dsmax
96k polys (most items are just duplicated around..)
3-4 days.. i dont remember..
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