2010-02-02

Started on a new sculpt.. gona make a Einhänder game inspired hand.. heres the first test shot of todays evening.. Hands are pretty hard to get right..

2010-02-01

another shot on the model.. nothing special.. just found out how to control the lighting and materials.. it seems that MatCap materials have lighting built in into them.. thus you cant control them.. but the standard materials are totally controllable. Rendering is still a bit odd.. i chose the double size (1600x1200) this time also.. but it still gave out a smaller render 800x600 this time! compared to last times 600 pixels wide that means progress! :D

2010-01-31

Heres the final model so far.. Zbrush is NOT an intuitive program to use... ive had many head aching problems with it.. all tools are named weirdly and most of the time i have no idea what to press in order for it to do what i want..
For example a 2d (actually 2.5d) picture is called a Document... and a 3d model is not a file or anything.... its a TOOL! WTF? you make TOOLS! I want to USE tools... not MAKE them! :D
Rendering a picture is an art of its own.. although theres a option window for moving and controlling the lighting.. its not working.... simply wont do a thing.... and if you want to render a 1600x1200 pixels big picture out.... it will give you a 600 pixels wide one!! Wow... what a great feature.. (cough cough...)
Well... theres always good parts about anything... at least the sculpting is nice and relatively fun.. but seriously.. to search for hours on how to make a Super simple thing that you want is Not fun..

Oh well.... this all only means that i need to watch MORE tutorial videos... 50 more hours of non stop tutorials... :(

2010-01-30

finally fixed the UV's and got it into Zbrush.. Still trying to learn the workflow of the software..

2010-01-29



Heres a little update on the head im practicing on...
i think its now ready to be thrown into ZBrush.... or is it?

2010-01-28

started on a new project.. gona zbrush it.. done in about 6 hours.

2010-01-21


The current situation... Still got a shitload of stuff to model and fix.. but i hope you like it!

2010-01-19


Here's the final image for our next task where we need to make a tutorial!
I decided to pair up with one of my 3d team mate and make a tutorial about simple speakers and how to render 'em.
He modeled and i did the visualizing part.

3d max.
mental ray.
hrd map.
photoshop.

2010-01-18

Heres a recent shot on my alfa romeo..

2010-01-14



I made a turntable animation of the alfa romeo concept WIP
http://www.youtube.com/user/YTDekus#p/u/0/YaSV___kiuQ

2010-01-13




Wireframes and a extra shot from the front.

2010-01-12



Done!

3DsMax
Photoshop
MentalRay
Studio HDRI based lighting
MR Sky portals for main light and rimlight
Took me about a month to do
About 700 000 polys when objects have 1 turbosmooth iterations (in Viewport) - rendering with 2 or 3 iterations.

Inspired by Guilty Gear game.